• What is reverb and what is the difference between reverb and delay?

    Well, to over simplify it (almost to the extent of being close to lie), you could see it as reverb being room reflections and delay being echoes.

    Before we dive into the components. Let’s imagine a large hall. There is nothing in it, just you. Clap your hands, a single hard clap. The most likely thing that happens is that the sound from your clap bounces off the walls and comes back to you. Echo. The closer you stand to a wall, the faster the sound bounces back to you. The further away, the longer it takes. And the lounder your clap is, the sound is able to travel longer through the air. Because just like when you move around, the sound looses energy when moving through the air. The more energy (louder) the longer it travels. Which can easily be tested. Same hall, your clap echoes back to you, but if you whisper the word “Hello”, you will most likely not receive any echo back. But yell all you can, and the hall will reward you with a reply. The mechanics behind an echo is that the sound moves in a direction, hits a hard surface and bounces. Depending on the direction of the sound compared to the surface, it might bounce back to where it originated from, or in a completely different direction, kind of like a ball on a snooker-table. One surface gives one echo, several surfaces may generate several echoes. To get this effect, delay can be used, and depending on the settings of the delay, you can get the sound to bounce one or more times, with various timesettings for the echo to return. As the name suggests, the delay is moving the sound backwards in the timeline, delaying the sound. If you take a signal direct to the delay, and then into your mix, you just put the sound backwards in time, delaying it, but if you play the source in your mix, and simultaneously send it to a delay, it will be played in the mix first, and then return via the delay according to the settings on the delay.

    Now, let’s make the same fictional experiment, but with reverb. Reverb is in a way just like delay, only that it is not only one reflection, it is multiple reflections from multiple directions. Imagine yourself in a church instead of a large hall. Plenty of hard flat surfaces close to you, all around you, even in the high roof. Now imaginary clap again. This time the sound travels from your hands in all directions and are getting bounced back towards you from many directions at the same time, both direct bounces and bounces of bounces where the sound has bounced of one surface, to the next, and perhaps a few more, before getting back to you. Now, you do not hear each individual bounce returning to you, but a collective bounce reaching your ears. The energy in the sound is also important here. A whisper might bounce back to you, but will not “stay in the air” for as long as the clap does. You will get a (non-mathematical) formula like this:

    • Low sound close by – strong direct sound, some or no reflections
    • Low sound further away – low direct sound, almost no or no reflections
    • Strong sound close by – strong direct sound, strong reflections
    • Strong sound further away – low direct sound, strong reflections

    Please note that above statements are also oversimplifying hugely. Point being that a sound is a mix between its direct trajectory and the reflections. The closer you are to the source, the stronger the direct sound is. The stronger the sound is, the more reflections will hit you, and the lower the sound is, fewer reflections will hit you.

    Now, why do I spend time writing about this?

    Well, in my opinion, knowing this will help you place your sound in the mix. Moving it back and forth as you wish, create a large room or a small room, taking sounds to the same room or separating them into different rooms. Forging sounds together or dividing them. Like panning, but with several more dimensions.

    All rooms have a ”reverb profile” with sound reflections. Unless it is designed specifically to not have any reflection at all. And most rooms are filled with stuff that effects the “reverb profile” of the room. The more stuff, the less reflections. Then there is designing a “reverb profile” (like cinemas, offices, shopping malls etc) where you actively put up different kinds of dampeners in well chosen places to reduce unwanted reflections.

    This is something you should be observant about when you record something with a microphone. The closer the mic is to the sound source, the less of the room acoustics you get in your recorded sound signal, the further away, the more of the room acoustics you get. Here is nothing right or wrong, just be aware so you can make a conscious decision on how you want to use the signal you record. In some studios, the room acoustics are so good that you really want to have it with your recorded sound signal, and sometimes, it is highly unwanted to have extra room acoustics along with your sound signal. It all depends on how you want to use it and what you are after.

    As always, stay curious and play around!

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  • Music creation is very individual, as are the type of music that appeals to you and what music you find yourself disliking.

    As for my view of music creation, it is a process that I need to go through. But it always contains some or all of the categories below:

    • Rhythm – preferably complementing
    • Tension between sounds
    • Movement and direction – preferably opposite
    • The baseline (not to be mistaken for the bassline)
    • Harmonies
    • Dynamics – intensifying and decreasing the energy
    • Flow of energy and intentional focus
    • Add or subtract? The perfect balance (not as in L/R)

    Sounds easy and crystal clear?

    Before you continue, let’s just introduce a term that I will use frequently in my explanations below. Element.

    An element can be a sound, a melody, a rhythm, basically any component in the song or track that is a unique entity. For example, a melody played on a piano can be one element, and even if using the same piano sound playing chords, that could be another element. Drums could be seen as one element, or various elements, depending on how you want to use them. In my mind, there are no restrictions or strict definition as to what an element is, even so, I break down everything in my songs are divided into elements, one way or another.

    Now, let me break it down.

    Rhythm – preferably complementing 

    Rhythm, what is it about? To me it is the position of the note or sound, in comparison to the other surrounding notes or sounds. If the beat goes 1 – 2 – 3 – 4, and each sound or note is put on either 1, 2, 3 or 4, it will both get crowded on those positions, and probably feel a little stiff. To me, it is important that each part of each element (see above explanation if you missed it) gets its own space within the rhythm, to separate the elements from each other and make use each element through out the track, it needs to (in my opinion) gets its own space in time. And rhythm is just placing things (elements) in (or perhaps on) a timeline. Now, naturally, there are multiple times in each track that elements will occupy the same space, it is inevitable (yes, you may take it as a challenge!) to do so, but not all the time, and to me it is important to intentionally create differences between elements rhythmically, to enjoy the benefits of each element and create a tension between them (read more about tension below).

    Tension between sounds

    To me, it’s important and essential to create tension in a track. Another way to put it is to create friction. One sound or element meeting and interacting with another sound or element. Creating magic between the two, this can be done in several ways, the two most obvious is of course by using harmony or rhythm. But it can also be by using filters (equalizer) making sure that the elements meet in the same frequency space, or meet with a deliberate distance between them. It can also be created by various FX’s, like putting two elements in the same room (by using reverb) or let them be in different rooms. Or let them bounce off of each other with delays perhaps?

    Movement and direction – preferably opposite

    An element probably has a direction, upwards, downwards, forward, backwards, inwards, towards the background our out in your face. If all elements move the same way, I find it to be hard to control the force of combined elements, they tend to go their own way and leave me a bystander, often feeling overrun by the force. So I’d like to take time to design the movements in opposite directions to get the track to move the way I want it to move (yes, I confess, I am a little control freak in this way). Occasionally it can be fun to let an element or two create unintended forces in directions I did not foresee, but if that happens, I tend to balance it with some other element, to keep it not spinning out of control.

    The baseline (not to be mistaken for the bassline)

    The baseline. As stated above, not to be confused with the bassline, or the drums, both which are often used as baseline. To me, the baseline of a track is the thing every other element uses to bounce off of, to get a point of reference so you can feel the movement and/or create tension. This can of course be done without a baseline, but to me it is much easier to have a baseline though out the track. Now, in all honesty, the baseline can change, but I tend to use the same element or combination of elements throughout a track.

    Harmonies

    Harmony. I mean this from two different perspectives. Harmony as in creating chords, happy or sad, and harmony as in coexist in harmony. To create harmony (chords) it is common to do it with one instrument, like piano or guitar, but it can also be created between different sounds playing one note each, building a harmony. Which ever way you want to create harmony (both perspectives) each individual note needs to coexist with the other individual notes, to form the unity of the harmony. This is true in the case where the harmony is created with a single instrument or with several instruments or sounds. And a harmony does not necessarily need to create a chord that is either happy or sad, it can create a balance between two notes, and a third element, let’s say a melody, can decide if the harmony is neutral, sad or happy. Or it can alternate and in one passage of the track create one harmony, and in another passage create a different harmony, with a little change in the melody. To put it blunt, you can use both C major and C minor in the same song, depending on what you want to communicate.

    Dynamics – intensifying and decreasing the energy

    Talking dynamics in music, most people tend to think about compression. But this is a completely different dynamic I am after. To create more energy in a track, it is easy to add element after element, to intensify the melody, or increase the number of notes played. It is as easy to decrease the energy by removing elements. My goal, as I often work with few elements is to get the increase and decrease within the elements and using the various elements to complement each other. Just adding a or subtracting one or a few elements to get the desired dynamic changes I want to communicate throughout the track.

    Flow of energy and intentional focus

    The entire dynamics of a track, that I addressed above, is to get a flow of energy through the track. And I also like to use this as an excuse to put intentional focus on a specific element. If I add a melody, the mind and ears are easily focused on the newly introduced element, moving the other already ongoing elements a bit to the back of the attention span. Not necessarily in the sound landscape, just the attention span. While one element is in focus, it is easy to remove one of the elements in “the back” to decrease the energy flow keeping focus on just the elements you want to use to build the particular part of the track.

    Add or subtract? The perfect balance (not as in L/R)

    This raises the question. Add or subtract? To me, just adding elements and stack ‘em on top of each other easily clutters the track. And I do not like clutter. I want to keep each track as clean as possible, giving space to each element and to keep it balanced. Each element I introduce in a track needs to have a purpose, needs to have a dedicated space and needs to add value. Both by introducing it in the track, and by removing it. Giving elements place in the sound landscape can be done in various ways, rhythmical, harmony wise, panning to left or right, filtering it (using equalizer, cutting frequencies out or emphasize a particular frequency). But it can also be accomplished by removing elements that occupy the same space on the timeline. Or, of course, by adjusting the volume with automations to the faders. Or in a million other ways, limited only by our imagination.

    My point to all of the above is to intentionally introduce sounds and elements, and allow each element to have its own purpose and space in the track. Good luck in your music creation and remember to have fun and stay curious!

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  • Tracks:

    1. Queen is displeased
    2. I’m in trouble
    3. Father of the year award CANCELED
    4. DDD

    About

    Queen is displeased – this entire EP has a little distorted attitude. Perhaps like an angry teenager. Aggressive feelings, but underneath it all, just a soft human being, a loved soft human being. Despite the hard surface. Starting this EP with Queen is displeased as a long main theme. I really did not expect it to be this long, but, the track itself, and what I wanted to express, took a little over six and a half minute to present.

    I’m in trouble – Well, if someone, anyone, is displeased, it is a logical conclusion that I’m in trouble somehow. In that case, I need to be on my toes tip-toeing around, not to make things worse, right? Well, that is the core of this track. But while I tip-toe around, perhaps I complain a little about it to myself? And with a gentle soothing voice I answer myself trying to convince myself that everything will be alright, eventually.

    Father of the year CANCELED – Sometimes things does not go entirely according to plan. Well, perhaps most of the time. But sometimes things really go south, and side-ways at the same time. And in those times, which might not be the proudest moments in one’s life, it is easy to meet the nagging that follows. Because those time the nagging is perhaps somewhat justified. But still, it is hard to take too much nagging in any situation. Like this, or close to this anyway.

    DDD – The gaze. That epic gaze that communicates more than a 1000 words. And perhaps not the nicest of words. But with love. Always with love. VBU.

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    1. I am now
    2. Nothing more
    3. Nothing less
    4. Just now

    About.

    I am now – Staring off in classic Muddhedd style, adding strong sounds as the track progresses. Unlike most tracks, each sound in this track has two variations, combined in different ways through out the track. Creating unique now’s within the natural flow.

    Nothing more – A happy start, kind of reminding me of the band playing at Jabba’s palace. But don’t be fooled, this is a heavy track with a lot of energy, give it time to build up.

    Nothing less – Had trouble with the drums on this. Whatever I threw at this track, it didn’t fit. It all got tangled, cancelling out each other, blurring the preciseness, just… ugh… but then I figured, perhaps just a lonely kick. Nothing more. And yes. Exactly that!

    Just now – I really do not like a sound layering many notes on top of each other, creating a harmony that I can only trigger without being able to control. Just play it. But as I found the sound that start this track, I kind of just had to use it and make something of it. And the rest of it just fell in place.

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  • Single, with two songs (as usual).

    A-side: Twice in a blue moon

    B-side: and the second song

    About.

    Twice in a blue moon – Nice rhythm, used for kicking of both songs on this single release. But of course, not the same. This get my thoughts to the fake 80’s sound, that really did not exist in the 80’s, but is now solid 80’s. Fake or not, I like it. I feel at home in it.

    and the second song – nice playing around with the drums and effects and rhythmic sounds as a core within the song, adding other things around it.

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  • Single, two tracks.

    A-side: Time is the only thing I have

    B-side: Time is the only thing I can spend

    About.

    Time is the only thing I have – an insight slowly growing on me, time is really all I have. Well, stuff, yes, but still no. I kind of agree with Walden. Time. That is the only real thing I have.

    Time is the only thing I can spend – and if time is all I have, then time is the only thing I can spend. Sounds reasonable?

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    1. 100.
    2. I made it!
    3. Well done me!
    4. I am my biggest fan!
    5. Proud 2 B me!

    About
    100 – this is the 100th Muddhedd track! You are welcome to disagree, if you claim that a version of a track does not count as a new track. But it does not change anything if you disagree, this still counts as the 100th track! 🙂 And yes, you might have guessed it. It is in 100 BPM.

    I made it! – It is popular to reuse things these days. Thus, there is only four sounds (even if one is duplicated into two separate channels to be able to make the filter cut in the end of the track, and apply different filtering on the two separate instances of the sound) on five channels, and each sound is reused and repurposed within the track. Oh, bass in your face!

    Well done me! – is short and intense. Like a cheer, in this case a cheer for me. Yay! Well done me!

    I am my biggest fan! – Well, what can I say about this one? Another slow(er) track, but with a lot of energy building up over time, and as usual, is taken down in between for the dynamics of it.

    Proud 2 B Me! – This crazy rhythm – slow, yet up-beat and fast. I do not know if I want to dig it heavy with a head bounce or if I want to stand up jumping as fast as I can waiving my arms in the air like crazy?! Perhaps both? Well, it is best to admit up front, I could not keep up with the crazy tempo, had to slow it down… perhaps it’s an age thing… either way, I am proud to be me!

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    1. What is right?
    2. What is true?
    3. What is good?
    4. What is love?
    5. What is real?
    6. What is free?
    7. What is just?
    8. What is more?
    9. What is less?
    10. What is enough?

    About.

    What is right? – Confusing rhythm at first, but perhaps it makes sense after a while. Over all a slow track. 90 bpms. It is chosen for a very specific reason. In fact, all tracks on this album have different and increasing bpms. Perhaps you will figure out why in the future! Perhaps not. Either way, the sounds of this track is a little dirty. I thought it suited the tempo.

    What is true? – Bpm 91. Building energy. Without ever releasing it. Keeping it intense. Like a flame on a candle.

    What is good? – Bpm 92. Would you say that this track is good? I would. At least it is pleasant to listen to. And it is not bad. Perhaps a little sad, but still claiming to raise the energy without ever speeding up the tempo. Even if it feels like it. And it feels like it slows down at the end.

    What is love? – Bpm 93. Oh, if I only had a way. But I do not. Yet I still wonder. What is love? A great many things I am sure!

    What is real? – Bpm 94. Sometimes it starts with something peculiar. Like in this case. And believe it or not. It is real. Really real.

    What is free? – Bpm 95. You could think that the beginning is an arpeggiator, but it is stacked notes, free, independent, with a will of their own! Like the rest of the track.

    What is just? – Bpm 96. What is just? Not life anyway. This track? Perhaps. I’ve tried to make it justice and this is the result. Now, you’ll be the judge. But you are limited to judge your own opinion only. You have to respect other’s opinion regarding this track, even if it is in direct conflict with your own.

    What is more? – Bpm 97. Could this be more? Well, like this is in a way more. It is not less. Not yet. Less will come in time. Now it is more.

    What is less? – Bpm 98. …and here we are, less. Just arrived. Nothing more. But less. This track is less like more, but more like less. In fact. It is less. So I guess it answers the question?

    What is enough? – Bpm 99. Enough! Last track! After this track this album is done. I hope you’ve enjoyed it all!

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  • Single. Classic with two tracks, a-side and b-side.

    A-side: Why?

    B-side: Because I can

    About.

    Why? – Why Why?? The simple answer is Because I can. And because I want to. As simple as that. And as for the track. Well. As for most of my tracks I believe is is most suited for headphones that has a really deep bass. I really liked the toy piano sound, with a broken key, kind of changed up the melody of that sound completely and added an extra rhythmic effect. Me like a lot!

    Because I can – Distortion and squeeking sounds. I don’t always play nice with others, but I try. This is a track, as simple as can be, nothing except for the most basic and only what is absolutely necessary. Nothing fancy. Nothing extra. But still heavy. Because I can.

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  • Containing 4 tracks + 1 bonus track

    1. Wars
    2. Trek
    3. Gate
    4. Dust
    5. Stable (Bonus track VBU Style)

    About the tracks:

    Wars – As always rhythms intrigue me. And especially if different rhythms work together and sometimes perhaps even wrestle each other a bit.

    Trek – Imagine a journey out in space. The excitement. Facing the unknown in the horizon. I expect it would be very interesting to go on a journey like that. But also a bit scary. Hesitating a bit for leaving everything behind.

    Gate – Think “I got this!”, only to realize – no, wasn’t as I was thinking. That’s the beginning of the song. Designed to wrestle with your mind a bit. Then, the rest follows. Just enjoy the ride!

    Dust – Again, rhythms. Has anyone ever stated that a beat needs to be built up by drums or drum sounds? I hope not! That is not my opinion anyway. I mean, they help to build a stable rhythm, but they do not need to fill every gap in it… can be very interesting to throw in something else along side.

    Stable – The bonus track! A yes. Why not? Stable ground to stand on! Or is there something else that does not meet the eye at first? Perhaps. In any case, this bonus track is VBU Style! A tribute! (But not the Tenacious D song!)

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